Monday, August 31, 2009
Sunday, August 30, 2009
Link to/of the Past
Reading GameSpite's take on Legend of Zelda: A Link to the Past in their newest Quarterly got me reminiscing on the feeling I used to get from playing the game when I was a wee lad. It was colorful and adventurous, with a feeling of a little grit, like everything was eroded by sand, wind, and time.
Yes, I get weird feelings while playing games.
So getting that feeling made me want to explore creating my ideal interpretation of Link. This isn't quite there, as there's something about how it is in my head that I can't get on paper. This would also definitely need coloring to really get my idea across, but for now, I thought I'd share this sketch in the meantime.
Yes, I get weird feelings while playing games.
So getting that feeling made me want to explore creating my ideal interpretation of Link. This isn't quite there, as there's something about how it is in my head that I can't get on paper. This would also definitely need coloring to really get my idea across, but for now, I thought I'd share this sketch in the meantime.
Sunday, August 23, 2009
Sunday, August 09, 2009
Downtown Scooter!
Wednesday, July 29, 2009
Monday, July 13, 2009
Eli & Amos Circumnavigate the Globe
I wrote a bit about this here, but I'll drop some technical specifics on your asses here. I'm like the anti-Duncan: he just let's the work speak for itself. :P
I rarely ever use the same process from one illustration to the next. This was done in Photoshop alone, my only brush being the hard-edged airbrush. Most shapes are on their own layers, with their textures on unique layers as well, masked by the shape layers. So... lots of layers. I wouldn't do it this way again. Vector paths are far more versatile and would have actually saved time here, and most viewers won't be able to tell that each element has its own texture.
I rarely ever use the same process from one illustration to the next. This was done in Photoshop alone, my only brush being the hard-edged airbrush. Most shapes are on their own layers, with their textures on unique layers as well, masked by the shape layers. So... lots of layers. I wouldn't do it this way again. Vector paths are far more versatile and would have actually saved time here, and most viewers won't be able to tell that each element has its own texture.
Sunday, July 05, 2009
Artemis

My work has a prompt this month which the theme that greek myths. I didn't Artemis to try night lighting and to try and work more with the mesh tool with more compacted grandets.
Thursday, June 04, 2009
Monday, June 01, 2009
Circumnavigate the Globe
I think this is done now, though I'm hesitant to call it so. I'd like your guys' feedback before I put this (and several other things) on my own website—what do you think, anything that bugs you about this?
Wednesday, May 27, 2009
Sunday, May 10, 2009
at the park
Monday, May 04, 2009
Sunday, April 12, 2009
Thursday, April 02, 2009
Wednesday, March 25, 2009
Icecream Back

Remeber with I posted that little storying and did all those sketches will it been a while since I worked on the because I wasn't sure how I wanted to color it in. But here the first image that I have done for it. I trying to get better at the mesh tool in illustrator. To I figure why not try it on this.
Saturday, March 21, 2009
Night Music
Ok, sooo I've not post anything in a LONG time. My apologies. I havn't really been painting in a while, but here's something I was working on. I'll try to finish it up this week, but here it is so far.
Monday, March 09, 2009
Thursday, February 26, 2009
Monday, February 23, 2009
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